$RS

Play. Get paid in $GP.

Sell loot on the marketplace. All $RS paid here is burned.

Splash: Wallet on = earn $GP, Connect wallet, Spectate
Splash. Large centered Enter, How it works, Marketplace, and Spectate. Wallet on = earn $GP. HUD gold / Home stay off this screen so they cannot cover the buttons.
How to play: walk, fight, stay online for $GP. Marketplace $RS is burned.
How to play. Stay online ~5 min with wallet → $GP. Marketplace purchases burn $RS.

What is $RS / $GP

$RS is the game token. All $RS paid here is burned.

$GP is the play airdrop. Live $GP drops for players who stay online. Quests and holds boost share. $GP is not $RS.

How to play

  1. Open Play, name a character, connect a wallet (or a session key). Or tap Spectate / open /spectate to watch the live map for about 5 minutes without a wallet.
  2. Click or tap the ground to walk. Click a foe to fight. Loot what drops.
  3. Stay online with wallet on. A live heartbeat must cover at least 4 of the last 5 minutes to be eligible for that slice’s $GP airdrop.
  4. Talk to NPCs to finish quests. Quests raise your airdrop weight.

HUD

In-world HUD: Gold in-game, $RS, $GP airdrop
Left HUD: Gold is in-game. $RS is your market balance. $GP is the play airdrop.

Gameplay

Walking the live village map
Click the ground to walk. Spectate shows the same live map without a wallet.
Live walk. Same village you see in play or /spectate.

How airdrops work

Every 5 minutes, eligible wallets share a $GP drop. Base weight is 1× if your heartbeat covered at least 4 of the last 5 minutes. Completed quests multiply that weight together. Holding more $RS then multiplies the quest product again:

Class play gates use native SOL in the connected wallet (not WSOL token accounts): Scout free, Warrior 0.001 SOL, Mage 0.01 SOL, Ranger 0.1 SOL. Airdrop weight uses those same native-SOL tiers: Scout 1×, Warrior 1.5×, Mage 2×, Ranger 3×.

Example: Ghost and Cook together is 1.5 × 2 = 3×. Hold at the Mage tier and that becomes 6×. The airdrop keeper (separate from this game server) pays $GP only. This server records heartbeats, quests, holds, and weights.

Fee pool

Fee pool panel with $GP quest multipliers
Live $GP drops for players who stay online. Quests and holds boost share. Base 1×, then Ghost 1.5× / Cook 2× / Goblin Diplomacy 3× / Dragon Slayer 10×. All $RS paid here is burned.

Combat

Playing in the village
Play as a guest if you want. Connect wallet + play-proof to unlock $RS. Click a foe to fight.
Live village. Click a foe, loot, then sell on the marketplace. All $RS paid here is burned.

How do I make money?

Play and finish quests to earn $GP airdrops. Loot and trade in-game, then sell on /market. Marketplace purchases burn $RS — they do not go to a treasury. Quest multipliers: 1× base, then 1.5× / 2× / 3× / 10×.

FAQ

Where does marketplace $RS go? All $RS paid here is burned. Nothing goes to a treasury, King, or the $GP airdrop keeper.

Do I have to hold SOL to play? Scout is free. Warrior needs 0.001 SOL, Mage 0.01 SOL, Ranger 0.1 SOL of native SOL in the connected wallet. Spectate is Scout only and does not need a hold. The $RS mint CA stays the WSOL placeholder for buys — class gates do not read that token account.

Can I just watch? Yes. Splash Spectate, or open /spectate. Spectators use Scout only, for about 5 minutes, then connect a wallet to play.

Marketplace rules

Official and player listings price in $RS (minimum 1000). All $RS paid here is burned.

Pay with $RS. All $RS paid here is burned.

Connect wallet + play-proof to unlock $RS. HUD and /market show the same $RS balance.

Hold-to-play

Scout is free. Warrior / Mage / Ranger require native SOL holds (0.001 / 0.01 / 0.1). Spectate stays Scout-only with no hold.

Mint CA: 53rZTtfGghxqdd6qTeDdfS8MBqg2CTyQeLW1LHCRpump